CALL FOR PROPOSALS
Syllabus invites proposals for syllabi, essays, and tool box entries for a special issue that focuses on video games in any field. Currently, a growing number of academics are interested in including a games focus in their discipline-specific courses. Additionally, the Electronic Arts Association has just trumpeted the fact that now all 50 states offer programs and majors in Computer Games, a marriage of CS, Humanities disciplines, and the Arts. These are often programs that are cobbled together with interested faculty in response to student and market demand.
In this special issue of Syllabus, we look to bring into conversation a number of disciplinary approaches that attend to teaching with computer games (that is, teaching an introductory course in Psychology, for example, with computer games) or teaching about computer games (for example, a course on game production).
For Syllabus entries, please submit:
- A 250-500-word abstract that contextualizes the course, explaining the type of course and how it fits into the program as well as explaining the intended student audience
- A syllabus from a class that you have taught within the past three years
Final essays are between 1200 and 6000 words and will need to include post-course assessment.
For a Toolbox entry, please submit:
- A 250-500-word abstract that describes a tool or fragment of a course, such as an assessment, a rubric, and activity, or an assignment
- A copy of the tool or fragment that you have taught in the past three years
Final essays for Toolbox entries are typically shorter pieces and will need to include post-course assessment.
Final proposals should be submitted to the guest editors Jennifer deWinter (email@example.com) and Carly Kocurek (firstname.lastname@example.org) by MARCH 25. If you have any questions or would like additional information, please feel free to email either editor.
|Sport and Religion
Robin Hardin, Steven Waller, Lars Dzikus