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  1. Home /
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  3. Vol. 4 No. 1 (2015)

Vol. 4 No. 1 (2015)

Published: 2015-01-29

Editorial

  • Special Issue: Teaching with and about Games

    Jennifer deWinter, Carly A. Kocurek
    • PDF

Syllabi

  • Video Game Studies

    Judd Ethan Ruggill
    • PDF
  • How to Play Games of Truth: An Introduction to Video Game Studies

    Bryan Geoffrey Behrenshausen
    • PDF
  • Novel Interfaces for Interactive Environments

    Robert W. Lindeman
    • PDF
  • Educational and Serious Game Design: Case Study In Collaboration

    Jon A Preston
    • PDF
  • Introduction to Games Design

    Nia Wearn
    • PDF
  • Representing the Past: Video Games Challenge to the Historical Narrative

    Stephen Ortega
    • PDF
  • Learning Through Making: Notes on Teaching Interactive Narrative

    Anastasia Salter
    • PDF
  • Video Games as a New Form of Interactive Literature

    Anne Winchell
    • PDF
  • Writing In and Around Games

    Wendi Sierra
    • PDF
  • Hints, Advice, and Maybe Cheat Codes: An English Topics Course About Computer Games

    Kevin Moberly
    • PDF

Tool Box

  • Teaching Network Game Programming with the Dragonfly Game Engine

    Mark Claypool
    • PDF
  • Root of Play - Game Design for Digital Humanists

    Andy Keenan, Matt Bouchard
    • PDF
  • Alternative Reality Games to Teach Game-Based Storytelling

    Dean O'Donnell, Jennifer deWinter
    • PDF
  • "Continue West and Ascend the Stairs": Game Walkthroughs in Professional and Technical Communication

    Stephanie Vie
    • PDF
  • Annotated Bibliography for Game Studies: Modeling Scholarly Research in a Popular Culture Field

    Cathlena Martin
    • PDF

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