How to Play Games of Truth: An Introduction to Video Game Studies
Keywords:video game studies, game studies,
AbstractThis syllabus outlines a course in video game studies, the multidisciplinary endeavor aimed at generating knowledge about the video game as medium, technology, and abstract form. Organized around five theoretical perspectives in the field—the ludological perspective, the narratological perspective, the player studies perspective, the ideological/political economic perspective, and the platform studies perspective—the course asks students to critically interrogate the conditions through which scholars produce, secure, and contest their object(s) of inquiry.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others non-commercial use of the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).