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Vol. 4 No. 1 (2015)
Vol. 4 No. 1 (2015)
Published:
2015-01-29
Editorial
Special Issue: Teaching with and about Games
Jennifer deWinter, Carly A. Kocurek
PDF
Syllabi
Video Game Studies
Judd Ethan Ruggill
PDF
How to Play Games of Truth: An Introduction to Video Game Studies
Bryan Geoffrey Behrenshausen
PDF
Novel Interfaces for Interactive Environments
Robert W. Lindeman
PDF
Educational and Serious Game Design: Case Study In Collaboration
Jon A Preston
PDF
Introduction to Games Design
Nia Wearn
PDF
Representing the Past: Video Games Challenge to the Historical Narrative
Stephen Ortega
PDF
Learning Through Making: Notes on Teaching Interactive Narrative
Anastasia Salter
PDF
Video Games as a New Form of Interactive Literature
Anne Winchell
PDF
Writing In and Around Games
Wendi Sierra
PDF
Hints, Advice, and Maybe Cheat Codes: An English Topics Course About Computer Games
Kevin Moberly
PDF
Tool Box
Teaching Network Game Programming with the Dragonfly Game Engine
Mark Claypool
PDF
Root of Play - Game Design for Digital Humanists
Andy Keenan, Matt Bouchard
PDF
Alternative Reality Games to Teach Game-Based Storytelling
Dean O'Donnell, Jennifer deWinter
PDF
"Continue West and Ascend the Stairs": Game Walkthroughs in Professional and Technical Communication
Stephanie Vie
PDF
Annotated Bibliography for Game Studies: Modeling Scholarly Research in a Popular Culture Field
Cathlena Martin
PDF
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