Learning Through Making: Notes on Teaching Interactive Narrative
Keywords:
games, digital humanities, critical makingAbstract
Interactive Narrative is an advanced course I proposed and offered for the first time in fall 2013 at the University of Baltimore. The course is part of the Simulation and Digital Entertainment degree, an undergraduate program with a primary focus on design and development skills for the games industry. The course seeks to combine the study and design of narrative-focused games through a process of critical making and reflective play. To accomplish these dual goals, the course is delivered through a hybrid environment, combining face-to-face meetings with online discourse and peer review. Each week, students engage in multimodal reading and creativity through writing, drawing, programming, reading, critiquing, and playing interactive narratives.
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