Learning Through Making: Notes on Teaching Interactive Narrative

Authors

  • Anastasia Salter University of Central Florida

Keywords:

games, digital humanities, critical making

Abstract

Interactive Narrative is an advanced course I proposed and offered for the first time in fall 2013 at the University of Baltimore. The course is part of the Simulation and Digital Entertainment degree, an undergraduate program with a primary focus on design and development skills for the games industry. The course seeks to combine the study and design of narrative-focused games through a process of critical making and reflective play. To accomplish these dual goals, the course is delivered through a hybrid environment, combining face-to-face meetings with online discourse and peer review. Each week, students engage in multimodal reading and creativity through writing, drawing, programming, reading, critiquing, and playing interactive narratives.

Author Biography

Anastasia Salter, University of Central Florida

Anastasia Salter is an Assistant Professor of Digital Media at the University of Central Florida. She is the author of What is Your Quest? From Adventure Games to Interactive Books (University of Iowa Press, 2014) and co-author of Flash: Building the Interactive Web (MIT Press, 2014). She writes for ProfHacker, a blog on technology and pedagogy hosted by the Chronicle of Higher Education, and is a former chair of the North American Simulation and Gaming Association and a member of the THATCamp Council.

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Published

2015-01-29

Issue

Section

Syllabi